Asset Pipelines in Eleventy

There’s currently an enhancement requested for Eleventy to offer some kind of official asset pipeline. I was thinking about this problem at work (where I’m rebuilding the Science On a Sphere website in Eleventy) and came up with a Clever Hack™ using Eleventy’s computed data, pagination, collections, and filters.

Fair warning: this is probably too clever.

The Gist §

The technique has four components.

  1. JavaScript data files to transform assets, such as compiling SCSS into CSS, and expose them as an array
  2. A JavaScript template that uses the technique for creating pages from data to output assets to files and create a collection for them
  3. A filter to find the URL for a specific asset to help you load the assets in your layouts
  4. Some additional watch targets for Eleventy so the auto-reload works

Clear as mud, right? Let’s walk through how I transform the SCSS for this site as an example.

Example: Transforming SCSS §

Transforming the assets

First, we have to do the transformation. We create a global data file in our data directory: _data/styles.js. The data created is an array of objects with three properties: fileName, hashedFileName, and contents.

const crypto = require("crypto");
const path = require("path");

const glob = require("glob");
const sass = require("sass");

module.exports = function styles() {
let stylesheets = [];

// I use glob to generate an array of all the SCSS files in src/_scss/. Files
// prefixed with "_" are ignored.
.forEach(function (file) {
const baseName = path.basename(file, ".scss"),
fileName = `${baseName}.css`;

const output = sass.renderSync({
outFile: fileName,
outputStyle: "compressed",
sourceMap: true,

// Create a hash of the contents to use in the filename for cache busting
// in production.
const content = output.css.toString("utf8"),
hash = crypto.createHash("md5");


const hashedFileName = `${baseName}-${hash.digest("hex").slice(0, 10)}.css`;


// Include the sourcemap as an asset. There's no need to put a hash in the
// filename of the source map, but we still need that property present on
// all assets for our JavaScript Template later on.
fileName: `${fileName}.map`,
hashedFileName: `${fileName}.map`,

return stylesheets;

At this point we have an array available that contains the names and contents of all of our CSS. Next step is to write out those CSS files.

Writing the asset files

To create the assets, we’ll use the technique for creating pages from data. If you’re not familiar with this technique, you might want to read through how it works first. I created a new JavaScript template in the root of my input directory: styles.11ty.js.

class Stylesheet {
data() {
return {
eleventyComputed: {
assetKey: ({ stylesheet }) => stylesheet.fileName,
permalink: ({ stylesheet }) =>
process.env.NODE_ENV === "production"
? `/css/${stylesheet.hashedFileName}`
: `/css/${stylesheet.fileName}`,
pagination: {
addAllPagesToCollections: true,
alias: "stylesheet",
data: "styles",
size: 1,
layout: "",
tags: ["_styles"],

render({ stylesheet }) {
return stylesheet.content;

module.exports = Stylesheet;

Just a couple of things to point out here. I added a computed property to each page — assetKey — which we’ll use in a minute to look up the asset URLs when we need them.

I set the permalink (the URL at which the assets will be available) based on the environment (NODE_ENV). In production we use the hashed file name for cache busting, otherwise we just use the file name (because otherwise our dev directory would fill up with CSS files as we work on our styles).

Finally, I add each of these pages to a “_styles” collection. This will make it easier to find these pages later when we need their URLs. I chose to prefix the tag with an “_” just to avoid the possibility of a collision with a tag I might want to use for my blog or something. (Plus, I’ve been a Python programmer for a long time, so an “_” always implies something internal to me.)

Nota bene: you have to set addAllPagesToCollections: true in your pagination options, otherwise only the first asset ends up in the collection. I spent a lot of time trying to figure out why only one of my two stylesheets was working. 😅

Looking up the asset URLs

The last major piece of the puzzle is adding a filter that makes it easy to grab the URL for any of your assets. In your .eleventy.js configuration you can add this filter:

module.exports = function (eleventyConfig) {
// ...

eleventyConfig.addFilter("assetUrl", function (assetCollection, key) {
for (let asset of assetCollection) {
if ( === key) return asset.url;

return "";

// ...

Triggering rebuilds with a new watch target

And finally, to make sure that Eleventy knows to pay attention to our assets and rebuild the site, you can add this to your .eleventy.js as well:

module.exports = function (eleventyConfig) {
// ...


// ...

Now, whenever you make a change to your style, Eleventy will rebuild your CSS and reload the site.

Loading assets in your layouts

Now that all the pieces are in place, we can load our assets fairly easily in our layouts.

<link rel="stylesheet" href="{{ collections._styles | assetUrl('global.css') | url }}">

This assumes that we started with a file: src/_scss/global.scss. Remember we set the asset key for each asset as the file name, this was so that we can look it up without having to know whether we’re using the hashed file name or not. Plus, I think it helps you understand what’s going on in the markup better.

Thoughts §

What’s to like

There are a number of things I like about this solution.

What’s not to like

This feels a bit too clever to me. A new person coming to a project using this technique would likely be utterly mystified regarding how assets are processed. One might expect an asset pipeline like this to be configured in .eleventy.js or package.json, not hidden amongst other data files in _data/.

What’s next

I’ve also used this technique to bundle JavaScript files — same set of files, it’s just rollup instead of sass, and scripts.js instead of styles.js. But I’d also like to be able to handle images in a way that’s similar to Wagtail’s image processing. Wagtail’s custom image tags allow you to specify in your template sizes, crops, and aspect ratios of images, and then it will generate them for you based on the original uploaded image. I’d love to be able to store only a single, original image in my repo and have the build process generate all the needed image sizes and formats based on where they’re used.

Let me know what you think §

If you have thoughts or questions, let me know! You can find me on (Mastodon) or Twitter (if you must).